A difficulty spike - coated in the bloodstains of hapless Souls-rusty players like myself - is par for the course, and on that front Ashes of Ariandel delivers. They brutally exploit weaknesses in your game, and the fact that I tried using the face buttons instead of the right shoulder buttons to attack when I first loaded up Ashes of Ariandel tells you all you need to know about my so-called 'muscle memory'. The thing about these Soulsborne DLCs is that they assume mastery on your part - not only in the sense that you've completed the main game, but that you've been playing it persistently for the seven months since its release and have it all hard-coded into your muscle memory. "I really should've learned how to parry", springs to my mind as I fall for the ninth time to a scythe-wielding lady, and the familiar "You Died" message fades into view along with that dreadful chime that sounds like a Chinese gong reverberating through some Stygian cavern. We sent intrepid Robert Zak into the cold wastes of the Painted World of Ariandel to see how well it lives up to the mighty legacy of the series, and he returned a short time later stricken with frostbite. Ashes of Arandiel is the first of two DLCs for Dark Souls III, making it quite possibly the penultimate Souls adventure.
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